Character Creation

The five-step V20 character creation procedure, freebie point costs, experience costs, and clan selection.

Creating a vampire character in V20 follows five sequential steps. Dots allocated during creation represent what your character has developed since the Embrace; experience points represent growth during play.

The Five Steps

Step 1 — Concept

Choose:

  • Concept: A one-line encapsulation of who this character is. Not what they do — who they are. (“Broken idealist,” “ambitious debt collector,” “artist whose hunger ate her compassion.”)
  • Clan: Your vampiric lineage. Determines in-Clan Disciplines, weakness, and political affiliations. See Clans.
  • Nature: Your true, innermost personality archetype. Determines how you regain Willpower. See Archetypes.
  • Demeanor: The face you show the world. May differ radically from Nature. Also an archetype.

Step 2 — Select Attributes

Attributes are divided into three categories: Physical (Strength, Dexterity, Stamina), Social (Charisma, Manipulation, Appearance), and Mental (Perception, Intelligence, Wits).

Prioritize: one category is Primary (7 dots to distribute), one Secondary (5 dots), one Tertiary (3 dots). Every attribute starts with 1 free dot before you spend these.

Maximum at creation: 5. No single attribute may exceed this.

Step 3 — Select Abilities

Abilities are divided into: Talents (intuitive), Skills (trained), and Knowledges (studied).

Prioritize: Primary (13 dots), Secondary (9 dots), Tertiary (5 dots). No Ability may exceed 3 dots at creation without spending freebie points.

Step 4 — Select Advantages

  • Disciplines: 3 dots, distributed among your Clan’s in-Clan Disciplines. Caitiff choose any three Disciplines.
  • Backgrounds: 5 dots among any applicable Backgrounds. See Backgrounds.
  • Virtues: 7 dots distributed among Conscience (or Conviction), Self-Control (or Instinct), and Courage. Each Virtue starts with 1 free dot.

Step 5 — Finishing Touches

  • Humanity = Conscience + Self-Control (starting value; lowers during play)
  • Willpower = Courage rating (permanent Willpower)
  • Blood Pool = roll 1d10 (starting vitae in your veins)
  • Spend 15 Freebie Points (see table below)
  • Take Merits and Flaws (optional; see Merits & Flaws)

Freebie Point Costs

TraitCost per Dot
Attribute5
Ability2
Discipline (in-Clan)7
Background1
Virtue2
Humanity/Path2
Willpower1

Merits and Flaws exchange freebie points for advantages and disadvantages (max 7 Flaw points taken at creation).


Experience Point Costs (During Play)

PurchaseCost
New Ability (0 → 1)3
New in-Clan Discipline (0 → 1)10
New out-of-Clan Discipline (0 → 1)15
New Path of Sorcery / Necromancy (0 → 1)7
Attributecurrent × 4
Abilitycurrent × 2
In-Clan Disciplinecurrent × 5
Out-of-Clan Disciplinecurrent × 7
Secondary Path (Thaumaturgy/Necromancy)current × 4
Virtue (Conscience, Self-Control, Courage)current × 2
Humanity or Pathcurrent × 2
Willpowercurrent rating

Experience Awards

Per chapter (3–5 scenes):

AwardCondition
Automatic1 XP for completing the chapter
Learning CurveCharacter learned something significant
RoleplayingCharacter was played consistently and compellingly
HeroismExceptional risk taken for a genuine goal

Per story (3–5 chapters):

AwardCondition
SuccessThe primary story goal was achieved
DangerThe character survived significant peril
WisdomThe character made a meaningful, costly choice

Standard V20 awards: 1–5 XP per session based on the table above.