Bloodlines
Minor vampire bloodlines — the 10 core bloodlines from V20 and their unique Disciplines.
Bloodlines are offshoots of the thirteen great clans — lineages that diverged through diablerie, unusual Embrace, supernatural contamination, or deliberate magical creation. They are smaller than true clans, often rare to the point of near-extinction, and frequently regarded with suspicion or curiosity by the Camarilla.
Core V20 Bloodlines
| Bloodline | Sect | Disciplines | Weakness Summary |
|---|---|---|---|
| Baali | Independent | Daimoinon, Obfuscate, Presence | Faith objects cause burns; True Faith damage doubled |
| Blood Brothers | Sabbat | Fortitude, Potence, Sanguinus | Cannot Embrace; circle shares wound penalties |
| Daughters of Cacophony | Independent/Camarilla | Fortitude, Melpominee, Presence | Constant music in ears; Alertness capped at 3 |
| Gargoyles | Camarilla | Flight, Fortitude, Potence, Visceratika | Appearance 0; easier to mind-control |
| Harbingers of Skulls | Sabbat | Auspex, Fortitude, Necromancy | Appear as rotting corpses; Appearance 0 |
| Kiasyd | Sabbat/Independent | Dominate, Mytherceria, Obtenebration | Allergy to iron; cold iron = aggravated damage |
| Nagaraja | Independent | Auspex, Dominate, Necromancy | Must eat flesh; lose Physical dice without it |
| Salubri | Independent | Auspex, Fortitude, Obeah | Cannot feed on unwilling vessels without Willpower loss |
| Samedi | Independent | Fortitude, Obfuscate, Thanatosis | Appearance 0; look like rotting corpses |
| True Brujah | Independent | Potence, Presence, Temporis | Emotional incapacity; Conscience/Conviction at +2 difficulty |
Bloodline vs. Clan
Bloodlines differ from clans in several important ways:
- They are smaller and may number only dozens or hundreds of vampires worldwide
- Their Disciplines are often unique and not shared by any other line
- They rarely have the political infrastructure of a true clan
- They may be hunted, persecuted, or protected by the major Sects depending on circumstance
- Some (Salubri, True Brujah) represent pre-existing clans that were effectively destroyed or supplanted
Unique Disciplines
Several bloodline Disciplines appear nowhere else in Kindred society:
| Discipline | Bloodline | Summary |
|---|---|---|
| Assamite Sorcery | Assamites (Sorcerer/Vizier castes) | Blood magic paralleling Thaumaturgy; includes Awakening of the Steel path |
| Bardo | Children of Osiris | Ascetic healer powers — Humanity restoration, sunlight tolerance, torpor ritual |
| Daimoinon | Baali | Infernal powers — detecting sin, spreading fear, summoning dark forces |
| Flight | Gargoyles | Physical flight, with capacity scaling by dot |
| Koldunic Sorcery | Tzimisce | Elemental earth magic (fire, water, wind, earth) |
| Melpominee | Daughters of Cacophony | Voice as weapon — emotional manipulation, deafness, soul-affecting song |
| Mytherceria | Kiasyd | Fae-touched powers — lie detection, memory theft, mind-binding riddles |
| Obeah | Salubri | Healing, pain relief, spiritual insight — the healer’s Discipline |
| Ogham | Lhiannan | Territorial blood magic — curse-runes, grove consecration, spirit-site tapping |
| Sanguinus | Blood Brothers | Hive-mind communication and shared physical capability |
| Spiritus | Ahrimanes | Spirit communion — summoning spirit beasts, animal aspect emulation |
| Temporis | True Brujah | Actual time manipulation — slowing, stopping, reversing time locally |
| Thanatosis | Samedi | Decay, disease, and death — rotting flesh, plague, and dissolution |
| Valeren | Salubri antitribu | Warrior variant of Obeah — pain infliction, phantom armor, auto-hit strike |
| Visceratika | Gargoyles | Stone-skin, sense through stone, and merger with rock surfaces |
The Ten Bloodlines
Full entries for all ten V20 core bloodlines — history, culture, weakness, and play notes.
Bloodline Disciplines
Unique Disciplines exclusive to V20 bloodlines — Assamite Sorcery, Bardo, Daimoinon, Flight, Melpominee, Mytherceria, Obeah, Ogham, Sanguinus, Spiritus, Temporis, Thanatosis, Valeren, and Visceratika.
Thin-Blooded
14th–16th Generation mechanics, Caitiff rules, Dhampirs, and the Blood Rot disease — expanded rules from Beckett's Jyhad Diary.