Bloodlines

Minor vampire bloodlines — the 10 core bloodlines from V20 and their unique Disciplines.

Bloodlines are offshoots of the thirteen great clans — lineages that diverged through diablerie, unusual Embrace, supernatural contamination, or deliberate magical creation. They are smaller than true clans, often rare to the point of near-extinction, and frequently regarded with suspicion or curiosity by the Camarilla.

Core V20 Bloodlines

BloodlineSectDisciplinesWeakness Summary
BaaliIndependentDaimoinon, Obfuscate, PresenceFaith objects cause burns; True Faith damage doubled
Blood BrothersSabbatFortitude, Potence, SanguinusCannot Embrace; circle shares wound penalties
Daughters of CacophonyIndependent/CamarillaFortitude, Melpominee, PresenceConstant music in ears; Alertness capped at 3
GargoylesCamarillaFlight, Fortitude, Potence, VisceratikaAppearance 0; easier to mind-control
Harbingers of SkullsSabbatAuspex, Fortitude, NecromancyAppear as rotting corpses; Appearance 0
KiasydSabbat/IndependentDominate, Mytherceria, ObtenebrationAllergy to iron; cold iron = aggravated damage
NagarajaIndependentAuspex, Dominate, NecromancyMust eat flesh; lose Physical dice without it
SalubriIndependentAuspex, Fortitude, ObeahCannot feed on unwilling vessels without Willpower loss
SamediIndependentFortitude, Obfuscate, ThanatosisAppearance 0; look like rotting corpses
True BrujahIndependentPotence, Presence, TemporisEmotional incapacity; Conscience/Conviction at +2 difficulty

Bloodline vs. Clan

Bloodlines differ from clans in several important ways:

  • They are smaller and may number only dozens or hundreds of vampires worldwide
  • Their Disciplines are often unique and not shared by any other line
  • They rarely have the political infrastructure of a true clan
  • They may be hunted, persecuted, or protected by the major Sects depending on circumstance
  • Some (Salubri, True Brujah) represent pre-existing clans that were effectively destroyed or supplanted

Unique Disciplines

Several bloodline Disciplines appear nowhere else in Kindred society:

DisciplineBloodlineSummary
Assamite SorceryAssamites (Sorcerer/Vizier castes)Blood magic paralleling Thaumaturgy; includes Awakening of the Steel path
BardoChildren of OsirisAscetic healer powers — Humanity restoration, sunlight tolerance, torpor ritual
DaimoinonBaaliInfernal powers — detecting sin, spreading fear, summoning dark forces
FlightGargoylesPhysical flight, with capacity scaling by dot
Koldunic SorceryTzimisceElemental earth magic (fire, water, wind, earth)
MelpomineeDaughters of CacophonyVoice as weapon — emotional manipulation, deafness, soul-affecting song
MytherceriaKiasydFae-touched powers — lie detection, memory theft, mind-binding riddles
ObeahSalubriHealing, pain relief, spiritual insight — the healer’s Discipline
OghamLhiannanTerritorial blood magic — curse-runes, grove consecration, spirit-site tapping
SanguinusBlood BrothersHive-mind communication and shared physical capability
SpiritusAhrimanesSpirit communion — summoning spirit beasts, animal aspect emulation
TemporisTrue BrujahActual time manipulation — slowing, stopping, reversing time locally
ThanatosisSamediDecay, disease, and death — rotting flesh, plague, and dissolution
ValerenSalubri antitribuWarrior variant of Obeah — pain infliction, phantom armor, auto-hit strike
VisceratikaGargoylesStone-skin, sense through stone, and merger with rock surfaces