Clans

The 13 great vampire clans — bloodlines, disciplines, weaknesses, and culture.

The thirteen great clans are the primary social and genealogical divisions of Kindred society. Clan membership is determined by the blood of one’s sire — with exceptions, a childe inherits the clan of the vampire who Embraces them.

Clan is not merely biology. It shapes psychology, Discipline access, social standing, and the specific form of the vampiric curse each bloodline carries.

Clans at a Glance

ClanDisciplinesWeakness Summary
BrujahCelerity, Potence, PresenceFrenzy difficulty +2 always; cannot spend WP to avoid frenzy
GangrelAnimalism, Fortitude, ProteanGain animal features after frenzying
GiovanniDominate, Necromancy, PotenceBite causes double damage; victims feel it clearly
LasombraDominate, Obtenebration, PotenceNo mirror reflection; Obtenebration is erratic
MalkavianAuspex, Dementation, ObfuscateOne permanent, incurable derangement
NosferatuAnimalism, Obfuscate, PotenceMonstrous appearance (Appearance 0); cannot disguise via mundane means
RavnosAnimalism, Chimerstry, FortitudeCompelled to indulge a specific vice nightly or lose Willpower
ToreadorAuspex, Celerity, PresenceCan become entranced by beautiful stimuli; lose actions
TremereAuspex, Dominate, ThaumaturgyOne drink of another vampire’s vitae = two stages toward blood bond; fully bonded after two drinks
TzimisceAnimalism, Auspex, VicissitudeMust sleep in home soil each day
VentrueDominate, Fortitude, PresenceFeed only on one narrow mortal type; cannot feed on others
AssamiteCelerity, Obfuscate, QuietusBlood curse: skin darkens with age; addicted to vampire blood
Followers of SetObfuscate, Presence, SerpentisTake extra damage from sunlight; hate bright light

The Camarilla Clans

The Camarilla is nominally composed of seven clans — the Brujah, Gangrel, Malkavian, Nosferatu, Toreador, Tremere, and Ventrue. These form the political backbone of the Sect. In practice, the Ventrue dominate the Camarilla’s upper hierarchy; the Tremere enforce it from within; the Toreador provide its cultural legitimacy.

The Gangrel historically walked a middle path and formally departed the Camarilla in the late 20th century in many chronicles.

The Sabbat Clans

The Sabbat claims the Lasombra and Tzimisce as its founding Antitribu clans. Most other clans have Sabbat splinter groups (Antitribu), but the Lasombra and Tzimisce are the only clans whose entire population (with rare exceptions) aligns with the Sabbat.

The Independent Clans

The Giovanni, Ravnos, Assamite, and Followers of Set operate as Independent clans — acknowledging neither the Camarilla nor the Sabbat as their governing structure, though they interact with both for practical reasons.