Combination Disciplines

Clan-specific powers developed by blending two or more Disciplines — prerequisites, XP costs, and mechanics for all major V20 clan combos.

Combination Disciplines are unique powers that emerge from mastering multiple Disciplines simultaneously. They must be learned separately (costing XP as listed) and are not automatically gained when prerequisites are met.

Learning: A character must meet all listed prerequisites, find a teacher or develop the power through extended experimentation (Storyteller approval), and pay the XP cost.


Assamite Combinations

PowerPrerequisitesXPEffect
Baal’s SightAuspex 1, Quietus (Sorc) 418Permanently see dematerialized spirits; alters eyes visibly
Draught of the SoulAuspex 3, Quietus 527During diablerie: gain 1 XP per Skill the victim exceeded you in; failure = derangement
Eyes of AlamutAuspex 4, Quietus 321See/hear through touched target’s senses for 1 hour/success
Eyes of BladesAuspex 2, Celerity 315Counts as Celerity activation; defend with full pool vs. every attack that turn
Forced MarchCelerity 2, Fortitude 212Multiply running speed by Celerity rating for hours equal to Fortitude (cannot use in combat)
Honeyed WordsAuspex 2, Presence 19Reduce persuasion/manipulation difficulty vs. one target by successes for the scene
Shadow FeintCelerity 1, Obfuscate 212+2 difficulty to target you for rest of turn when evading with Celerity active

Brujah Combinations

PowerPrerequisitesXPEffect
Burning WrathCelerity 3, Potence 318Costs 1 BP; lasts one scene; Brawl attacks augmented this scene inflict aggravated damage
Command the Wary BeastAnimalism 2, Presence 315Hostile animals flee; enemy-controlled animals +3 difficulty to control; allied animals –2
Esprit de CorpsPotence 4, Presence 424Allies resist intimidation (+2 diff); grant up to 3 Potence dots to crowd-sized groups
Iron HeartPotence 3, Presence 318Passive: +2 diff on all supernatural manipulation against you; spend WP to extend to one ally
Leaps and BoundsCelerity 2, Potence 212Multiply all jumping distances by the lesser of Celerity or Potence
Pulse of UndeathAuspex 1, Potence 16Perceive which physical Disciplines a target has and their approximate level
Reluctant Performance ArtistDominate 2, Presence 318Mesmerized mortal performer; audience powerless to leave unless endangered
Scourge of AlectoCelerity 2, Presence 418Full turn concentration; deal bashing damage from inside; trigger frenzy check at +2

Followers of Set Combinations

PowerPrerequisitesXPEffect
True Love’s FaceObfuscate 3, Presence 318Appear as the target’s deepest love for as long as you stay in their presence
Typhonic BeastPotence 2, Serpentis 421Transform: +1 to Str/Dex/Sta, Potence benefits, venomous bite, double speed, sensory bonuses
Weigh the HeartAuspex 4, Serpentis 524Each success reveals one truth about target’s character (Nature first, then flaws, passions, guilts)

Gangrel Combinations

PowerPrerequisitesXPEffect
Blood ThornsProtean 1, Potence 212Ranged attack within 10m; Strength +1 aggravated; barb regrows in 3 rounds
Claw ImmunityAnimalism 2, Fortitude 418Extra soak dice = Animalism + Fortitude vs. natural animal attacks
Flesh WoundFortitude 2, Obfuscate 215Wounds and their effects don’t show; ends at Incapacitated or staking
King of the BeastsFortitude 2, Animalism 418Animals summoned via Animalism gain 1 Fortitude while in your line of sight
See the Reflected FormAuspex 2, Protean 418See true/native form regardless of current shape; 5 succ reveals all transformations
ShatterproofProtean 2, Fortitude 421Roll Fortitude + Stamina together to soak aggravated damage (spend 1 WP per use)
Spirit TrackingProtean 3, Animalism 212Track vampires by sensing the Beast spiritually; not fooled by illusions

Giovanni Combinations

PowerPrerequisitesXPEffect
Eyes of a Thousand ShadesAuspex 1, Necromancy 212See through the eyes of all ghosts in an area; each success adds 25 meters radius
Sharing the Master’s VigorDominate 5, Necromancy 324Imbue zombies with physical Discipline dots (Celerity/Fortitude/Potence) up to your own rating

Lasombra Combinations

PowerPrerequisitesXPEffect
Armor of the AbyssObtenebration 3, Fortitude 318Shadow armor = Fortitude rating; no encumbrance; lasts 3 rounds/success
Empower MinionDominate 3, Potence 318Grant Dominated thralls up to 3 Potence (costs 1 BP/dot/thrall)
Fear of the DarkPresence 1, Obtenebration 212Shadow Play shadows show frightening shapes; targets roll Courage 8 or flee
Mind StrikeDominate 2, Potence 212Eye contact + Willpower; successes + Potence = bashing damage, normal soak
Shadow MarkDominate 3, Obtenebration 627Shadowstep to a Dominated minion (must be in shadow) at any distance
Shroud of AbsenceObfuscate 3, Obtenebration 31810-foot area in line of sight that everyone ignores; Willpower 7 to perceive

Malkavian Combinations

PowerPrerequisitesXPEffect
Creepy Clown CoatDementation 1, Obfuscate 312Appear as target’s worst fear; Courage roll (vs. your successes) or unable to act
Days of Passions PastDementation 3, Auspex 215Read aura history to see dominant past emotions; difficulty varies by time period
Do As I Say, Not As I SayDominate 1, Dementation 415Spoken and telepathically received Dominate commands differ; victim hears the internal one
Ignore MeDominate 4, Obfuscate 218Extended action; when done, target completely ignores you for 1 month per success
Malkav’s Pavlovian ResponseDementation 2, Dominate 212Link a word to an emotion; target feels it whenever they encounter the word
RandoObfuscate 3, Dementation 218Every time target looks at you, they see someone different fitting the crowd
Screams Made RealAuspex 3, Dementation 424Pull images from target’s mind as real hallucinations; frenzy check +successes
Ze Monkey’s PawAuspex 3, Dementation 4Touch object; linked target loses health or Willpower through bad luck with it

Nosferatu Combinations

PowerPrerequisitesXPEffect
Bestial PresenceAnimalism 2, Obfuscate 218All nearby vampires (except you) –2 Social dice and –2 frenzy resistance for hours
Cloak the BeastAnimalism 3, Obfuscate 224Passively obscure Humanity/Path and Virtue ratings from Auspex scanning
Forbidden ZoneObfuscate 4, Potence 324Mental barrier in radius = 6ft × (Obfuscate + Potence); need (Obfuscate + Potence) successes to enter
Haunted PlacePresence 2, Obfuscate 321Three-night ritual creates a location with a persistent corrupt aura (Willpower roll to enter)
I KnowAuspex 2, Obfuscate 212Surface-scan guilt; project certainty that you know their secrets (1 succ = may know, 5 = certain)
Power AnimalAnimalism 2, Potence 112Transfer Potence to an Animalism-controlled animal (limited by animal’s Strength)
Wolf in Sheep’s ClothingAnimalism 2, Obfuscate 215Apply any Obfuscate power to an animal under your Animalism control

Ravnos Combinations

PowerPrerequisitesXPEffect
Carriage HorsesAnimalism 2, Fortitude 215Reflexively transfer incoming damage to an animal ghoul in line of sight (1 health level/success)
Eventide StrengthChimerstry 2, Fortitude 112Your Chimerstry illusions survive 1 hour of sunlight instead of being dispelled
Heart’s DesireAuspex 4, Chimerstry 218Touch target; manifest illusion of their greatest desire and understand what it means
Sympathetic AgonyChimerstry 2, Fortitude 418Attacker suffers penalty = successes to all physical actions for 3 turns after hitting you
Waking DreamChimerstry 1, Fortitude 16Once per session: treat a simple illusion as real for one turn

Toreador Combinations

PowerPrerequisitesXPEffect
BlissDominate 2, Presence 215Meditative trance in art temporarily raises one Virtue by 1 for the night
Devil’s MarkPresence 1, Vicissitude 29Imbed Presence powers in a tattoo/modification; activates when target sees it
DoubletalkAuspex 2, Celerity 1, Obfuscate 112Hide a different message inside speech; listener rolls to decode
Haunting SeductionDementation 2, Presence 19Post-conversation: target experiences sensory “visitations” for days to months
Scalpel TonguePresence 1, Celerity 16Devastating quip silences target for 1 turn/success; double vs. non-Toreador
Soul PaintingAuspex 2, Presence 21812-hour portrait reveals target’s Nature, Humanity, Willpower, Virtues to anyone with this power
Under the SkinAuspex 2, Presence 318Analyze psyche then strike weaknesses: 1-2 succ = –1 Social, 5 = violence, 6+ = frenzy

Tremere Combinations

PowerPrerequisitesXPEffect
Blood SightAuspex 1, Path of Blood 19Touch blood: identify type/creature/generation; recognize the source for 1 hour/success
Chain of SlaveryAuspex 2, Dominate 212Eye contact: see who is Dominating the target (clarity scales with successes)
Theft of WillDominate 3, Thaumaturgy 221Take control of a nearby Thaumaturgy effect one level below your own
Thaumaturgical SightAuspex 3, Thaumaturgy 16Stare at item/area: detect magic (1 succ), identify (3 succ), recognize any effect (5 succ)

Tzimisce Combinations

PowerPrerequisitesXPEffect
Birth the VozhdAnimalism 5, Vicissitude 536Fleshcraft 15+ ghouls into a vozhd war beast; 1 success = ~1 year, 5 = ~1 month
Body ArmoryProtean 2, Vicissitude 218Grow swords, axes, and other weapons from your own body; aggravated damage
Chaining the BeastAnimalism 3, Dominate 116Use Dominate on frenzying or Rotschreck-fleeing vampires without penalty
Ears of the BatAuspex 1, Vicissitude 16Grow echolocation ears; 360° darkvision; –3 hearing difficulty; +1 Social with mortals
Flaying TouchPotence 2, Vicissitude 212Tear skin from flesh; lethal damage soakable at diff 8; mortals bleed until treated
Soul DecorationAuspex 2, Obfuscate 321Needle/shock ritual paints a false aura for 1 night/success; falsifies diablerie, nature, condition
The False DrinkAuspex 1, Vicissitude 418Divert blood to internal cavity instead of absorbing; avoid bond or Vinculum
Wound SculptingFortitude 3, Vicissitude 215Spend 1 BP and roll Wits + Medicine (diff 8); each success heals 1 lethal or bashing level with 1 minute of uninterrupted work per wound

Ventrue Combinations

PowerPrerequisitesXPEffect
Command from AfarAuspex 2, Presence 424Send up to 5 words/success to a bonded or vinculum-linked target at any distance (night only)
Denial of Aphrodite’s KissDominate 2, Presence 318Higher-Generation vampires cannot use Presence 1–3 against you
Divine AuraAuspex 1, Presence 315Anyone reading your aura triggers a reflexive Entrancement attack from you
Impeccable MannersAuspex 2, Presence 19Reduce Etiquette/Persuasion difficulty vs. one target by successes for the scene
Rescue BeaconFortitude 1, Presence 415Auto-activates Summon on blood-bonded allies when you enter torpor or are staked
Retaliatory TerrorFortitude 1, Presence 29Spend 1 BP reflexively when hit; Dread Gaze effect against attacker
Telepathic CommandAuspex 3, Dominate 115Issue Command telepathically — inaudible to bystanders; generation restriction applies

Caitiff Combinations

PowerPrerequisitesXPEffect
Bagman’s ShelterObtenebration 1, Fortitude 315Shadows block sunlight in a small covered space for daytime rest
Beneath ContemptObfuscate 2, Presence 315Any vampire that considers you a threat rolls WP (diff = your Humanity) or dismisses you as harmless
Mover and ShakerAuspex 2, Presence 315Spend 1 WP/night mingling; +2 difficulty for anyone making accusations against you for weeks

Anarch Combinations

PowerPrerequisitesXPEffect
Call Upon the BloodAnimalism 3, Auspex 318Sense number of Kindred/ghouls in a radius (1 succ = room, 5 = estate); risky for frenzied
The Humberside PanicCelerity 1, Thaumaturgy 16Share your Celerity with coterie members who’ve tasted your blood (1 BP + 1/member/turn)
Internet FamousPresence 4, Thaumaturgy 430Issue Summon to all social media followers simultaneously
QuickshiftProtean 4, Vicissitude 221Invoke a Protean form as an instant reaction to any hostile action (or pre-spend 4 BP at scene start)
Remote Access BufferThaumaturgy 5 + target Disc.30Encode a Discipline power into a digital file; proxy uses it once then file deletes
Retain the Quick BloodCelerity 3, Quietus 3 or Protean 315Blood spent on Celerity returns at 1 BP/hour
SlendermanAuspex 3, Obfuscate 215When photographed or recorded, appear as a featureless figure (1 BP per photo/turn)
Smiling Jack’s TrickDominate 3, Obfuscate 318Contested roll: target consistently mistakes you for another Kindred in sight
StonesightAuspex 1, Visceratika 13See through a 3×3-foot area of stone (up to 3 feet deep) as if it were glass
Suck It UpAnimalism 1, Protean 29Touch spilled blood and draw it directly into your blood pool
Tenebrous VeilObfuscate 1, Obtenebration 16While motionless in shadow, perfectly invisible to all senses

Baali Combinations

PowerPrerequisitesXPEffect
Command the SwarmDaimonion 2, Animalism 19Speak with vermin at range like Feral Whispers; spend 1 BP to send swarm to a location (range scales with Generation) as an extension of senses; can channel Daimonion through swarm for 1 additional BP
The Re-EmbraceDaimonion 7Contested Manipulation + Occult (diff 8) vs. target’s Willpower (diff 7); success converts another vampire’s childe to Baali; results table scales from Final Death (0 success) to free Daimonion ● (5 successes)

Daughters of Cacophony Combinations

PowerPrerequisitesXPEffect
CelebrityObfuscate 3, Presence 215Appearance + Presence (diff 8); successes add dice to social interactions where fame helps; 1 scene
Silent VoiceMelpominee 3, Obfuscate 318Melpominee powers work inaudibly/at frequencies above hearing; Auspex users who detect take 1 non-lethal wound per 2 successes
Tune OutAuspex 2, Melpominee 212Dull senses reflexively against sonic attacks and environmental distractions; cannot hear new unspecified sounds while active

Gargoyle Combinations

PowerPrerequisitesXPEffect
The Shoulders of AtlasFlight 2, Potence 212Potence dots count as Flight dots for carrying capacity calculation
Falconer’s DiveFlight 1, Visceratika 415Spend 1 WP; Dexterity + Athletics (diff 7); each success = −1 difficulty on next Brawl/Melee roll against a target below; must use next action or bonus lost
Carry the Mountain’s BurdenVisceratika 4, Fortitude 321Spend 1 WP to enhance Armor of Terra: double all soak bonuses; +2 extra soak vs aggravated/lethal, +4 vs bashing; ignore 2 wound penalties; fire damage quartered; touch Perception rolls at +4 difficulty
I Am the KeystoneFortitude 2, Potence 2, Visceratika 321Spend 1 WP to temporarily redistribute Fortitude/Potence dots (max by Generation); lasts until Incapacitated or sunrise; additional WP spend to revert early

Harbingers of Skulls Combinations

PowerPrerequisitesXPEffect
Bloodied HandsNecromancy 1, Auspex 29Perception + Empathy (diff 7): touch a body and see the killer’s face (1 succ), the body (2), cause of death (3), the victim’s voice recounting their final moments (4), full life history (5)
Leer of HadesNecromancy 2, Serpentis 19Fix a vampire with Eyes of the Serpent before their death; if they die within a week, they reconstitute as a wraith next night in the necromancer’s presence
Sutekh Fathers AnubisNecromancy 4, Serpentis 4241 BP + 1 WP; 2-turn transformation into a rotting jackal form (~7 feet at shoulder); bite = Strength +2 Aggravated; double movement speed; −2 smell Perception difficulty; retain all Disciplines

Kiasyd Combinations

PowerPrerequisitesXPEffect
DreamstalkerDominate 2, Mytherceria 19Manipulation + Expression (diff = target’s temp Willpower) to implant recurring dreams in a sleeping victim; dreams affect waking behavior (concentration penalties, fear responses); duration scales 1 turn → 1 month by successes
Sacrifice to NightmareMytherceria 4, Obtenebration 321Inscribe a Chanjelin Ward; seal a sacrifice inside; spend 2 BP to summon a tentacled nightmare from the Abyss (1 minute max). Four tentacles: Strength +1 Lethal via constriction. Mouth: Strength +2 Aggravated after successful grapple. Nightmare shares caster’s health/resistances but damage to it doesn’t affect the caster

Salubri Combinations

PowerPrerequisitesXPEffect
Vital FluidsObeah 3, Fortitude 318Passive; always active; blood spent healing Bashing/Lethal returns to blood pool at 1 BP/hour (applies to self-healing only, not Corpore Sano on others)

Samedi Combinations

PowerPrerequisitesXPEffect
Switched at DeathThanatosis 1, Obfuscate 312Wits + Awareness (diff = observer’s Willpower); appear as a specific dead body touched, duplicating all its damage states; actions out of place for the corpse trigger Courage rolls to maintain the illusion
Grisly Gris-GrisFortitude 2, Thanatosis 212Break off a body piece; target ingests it; next Stamina soak roll adds lower of Fortitude or Thanatosis as bonus dice; target loses 1 Appearance/hour to 0, then vomits the gris-gris; can be expelled at will once active
Exquisite CorpseFortitude 3, Obfuscate 318Cosmetic damage (gunshots, severed limbs) is hidden by illusion; health levels and penalties remain normal; after the first successful attack, target must make Willpower (diff 7) or be stunned; future attack rolls then at +2 difficulty

True Brujah Combinations

PowerPrerequisitesXPEffect
Jackhammer PunchPotence 2, Temporis 212On a successful unarmed strike, spend 1 BP; add Temporis rating as additional Potence dots for that attack’s damage calculation
Old FriendPresence 4, Temporis 424Physical contact; Manipulation + Empathy (diff = target’s Willpower); implants a real-feeling shared memory from an alternate timeline; target believes the True Brujah is loyal and above reproach for duration (1 scene → 1 year by successes)

Nagaraja Combinations

PowerPrerequisitesXPEffect
Unseen SpiritVitreous Path 2, Obfuscate 28Stamina + Empathy (diff 6); invisible to living and undead; speaking, attacking, or drawing attention costs 1 success per action before the invisibility breaks
Soul SeparationVitreous Path 3, Auspex 421Manipulation + Empathy (diff 7) vs. target’s Willpower (diff 6); on strong success, bite draws up to 10 BP and can devour the target’s soul; results scale from +2 difficulty on next roll (1 success) to complete soul consumption and 10 BP (5+ successes)

Elder Disciplines (Level 6+)

Powers available only to Kindred who have elevated a Discipline beyond the mortal ceiling. Extremely rare in the modern nights; represent centuries of focused cultivation. XP costs vary and are determined by Storyteller.

PowerPrerequisiteEffect
AlabastardFortitude 61 BP to activate. Ignore all wound penalties for the scene. Storyteller may impose logical situational penalties (e.g., severed limb) but no dice pool reductions from Health chart.
OathbreakerVicissitude 81 BP + 1 WP per dose created. Each dose breaks one blood bond in the drinker; freedom lasts one month and one night. After breaking the bond, invoker may spend 10 WP in a single scene to substitute a false bond to themselves lasting 1 year.
Scourging the InstinctPresence 6Charisma + Leadership, diff 7. Willing followers embrace the Beast: 1 person / 2 / 6 / 20 / all in earshot per success. All affected make Self-Control rolls at diff 7; failure = frenzy. Frenzying Kindred may still spend WP to direct themselves.
Tireless TreadCelerity 61 BP per night. Travel at 50 mph for a minimum of 8 hours (minimum 400 miles). Any significant pause collapses the rhythm and the power fails entirely for that night.
TurnaboutProtean 62 BP. On the turn after melding into earth, emerge from any spot within 50 feet — including behind or to either side of enemies. May also be used to move through up to 50 feet of earth underground without emerging.
Vengeance of the Martyr’s Legacy (Impulse)Presence 71 WP. Every descendant of the invoker — childer, grandchilder, and further — makes a Self-Control roll (diff 8) regardless of location or state. Failure = immediate frenzy.
Vengeance of the Martyr’s Legacy (Mandate)Presence 81 WP. Forces frenzy in all descendants automatically, no roll. Frenzying Kindred may spend WP to direct themselves normally.