Special Combat Situations

Ambush, blind fighting, flanking, dazed, knockdown, and immobilization rules.

Ambush

Attacker rolls Dex + Stealth vs. defender’s Perception + Alertness (resisted).

  • Attacker wins: Free attack before initiative. Extra successes add to attack pool.
  • Tie: Attacker goes first; defender may respond normally.
  • Defender wins: Normal initiative; no advantage.

Blind Fighting

+2 difficulty to all attack rolls in total darkness or complete sensory deprivation.

Ranged attacks become essentially inaccurate — the attacker must still guess the target’s location.

Mitigation:

  • Heightened Senses (Auspex ●) eliminates the penalty
  • Eyes of the Beast (Protean ●) eliminates the penalty
  • Thermographic or electronic vision removes the penalty depending on source

Flank and Rear Attacks

PositionBonus
Flank (side)+1 attack die
Rear (behind)+2 attack dice

The target is unaware of the attack direction. This is a passive positional bonus — no additional roll required to establish flanking position.


Dazed

If the number of damage successes remaining after soak exceeds the target’s:

  • Stamina (mortal)
  • Stamina +2 (supernatural)

The target is dazed. They must spend their next action recovering — they cannot act offensively, defend, or use Disciplines. They may spend Willpower to act despite being dazed (at Storyteller discretion).


Knockdown

A knockdown result (from Sweep, Tackle, or certain other effects) sends the target to the ground.

Recovery options:

  • Roll Dexterity + Athletics (difficulty varies by situation) to immediately recover — if successful, the character stands with –2 initiative
  • Fail the roll: spend the next full action standing up
  • Botch: Take 1 automatic bashing damage from the fall

A prone target is at +1 difficulty on all attack rolls and is at +1 difficulty to defend against attacks (or attackers gain +1 to hit, depending on framing).


Immobilization

Partially immobilized (struggling, held, caught):

  • Attacker gains +2 dice to attack rolls against the target

Completely immobilized (bound, staked, paralyzed, out of Willpower):

  • Attacks hit automatically — no attack roll required
  • Damage roll proceeds normally